Workbook
Every screen of the platform, explained in the order you will meet it — what it does, how to work it, and what good looks like. The same texts are one click away inside the app, on each screen's help button.
Start with Getting started →-
1 Getting started
From a one-paragraph idea to a specification and a working Laravel application, step by step.
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2 Projects
The projects list — where every idea starts, and how to read a project card.
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3 Creating a project
How to write an idea prompt that produces good boards, and what every field on the form controls.
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4 Workspace & discovery boards
The five discovery boards, how readiness works, and how reacting and refining moves a project forward.
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5 Specification
Reading specification versions, the critic's score, and downloading the document in every format.
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6 Screen map
How to read the screen map diagram — screens, flows, and roles of your future application.
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7 Architecture & Code
The code generation workspace — tabs, explicit saving, versions, and switching stacks.
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8 Entities tab
Editing the entity diagram — entities, attributes, relationships, and the canvas tools.
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9 Database tab
The derived database schema — regenerating from entities, custom tables, and SQL export.
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10 Models tab
Eloquent models and their relations — generating them from entities and fine-tuning by hand.
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11 CRUDs tab
Where each field appears in the generated app — list, detail page, form or hidden — with defaults, picklists, the row order and the CRUD-level settings.
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12 Laravel tab
Generating the codebase — options and presets, browsing files, and downloading the archive.
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13 Q&A board
Where questions asked anywhere on the project are collected, threaded, and answered.
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14 Deploy
Deploying the generated application to your own server over SSH, step by step.
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15 Share to Showcase
Publishing selected project artifacts to the public Showcase, and controlling exactly what is visible.
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16 User journeys
The extended user journeys document — personas, main, alternate and error paths, and what the journeys do not cover yet.
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17 User guide
The plain-language guide to your future application — what it is, who uses it, how each role gets a task done, and what the domain words mean.
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18 Browsing the Showcase
Exploring published community projects — their prompts, specifications, diagrams and code — and what you can do with an entry.
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19 Backlog
The locked specification as one navigable graph — roles, journeys, requirements, screens, tables and generated tests, linked, reviewable and exportable as a backlog.
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20 Entity models
What an entity model is, how Erlyc derives one from a plain-language idea, and how it becomes a database schema and working code.
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21 Spec-driven development
The specification-first approach — why agreeing on what to build before building it beats iterating on a prototype, and how Erlyc practices it.
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22 Writing an app specification
A practical guide to producing a complete application specification — what it must contain, and how AI drafting with human review gets you there.
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23 The science behind Erlyc
Erlyc is a model-driven engineering system. What that means, why the approach stalled for twenty-five years, what changed, and the new problem that change introduces.
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24 Lifecycles
One transition table per status attribute — the states a record can hold, who may move it between them, and what the generated application enforces once you confirm.